

With player choice at the center of gameplay mechanics as the dichotomy of the Gollum/Sméagol split personality can be explored, it may be best for The Lord of the Rings: Gollum to avoid the issues of Tolkien's canon material altogether. They did such a good job of creating Gollum that by the end I forgot that he was computer animated. Computer animation was used to create Gollum. The upcoming game promises an exciting opportunity to see the world of Middle-earth through the eponymous character's huge eyes before Frodo is even born. When presented with the idea of fish and chips, Gollum said, 'Keep your nasty chips.' He likes his fish raw and wriggling. Overall, the evolution of Gollum throughout movies and books that has led to the version seen in Lord of the Rings: Gollum is long and convoluted, but the main aspects of the iconic character remain in his large pale eyes, pallid skin, and lack of teeth. This is all evidence of his adaptation and dwelling in the dark for many years while he pondered over the One Ring, and is true to Tolkien's description of the creature. The early illustrations and concept art for Gollum differ, but hold true to the same characteristics seen in other versions of the character: large, luminous eyes toothlessness pallid skin stretched over long thin bones.
